![]() Too bad the levels repeat after level 20 or so, but at least you do fight some new creeps in those repeated levels. Like the Moonlight over lake one, in which Moonlight cycles alter the environment. In the sixth generation of video game systems, it competed against Segas Dreamcast, Microsofts Xbox, and Nintendos GameCube. Particularly with certain levels and their unique features. 4.78K subscribers Subscribe 1.1K Share Save 99K views 4 years ago sega ps2 fullgameplay a full gameplay/walkthrough/playthrough of Kunoichi on playstation 2,Enjoy. ![]() Otogi also has a similar, one style fits all approach to fighting. With no way to quickly search a direction, you have issues. Sometimes you go crazy trying to find that creep somewhere behind you, that you need to continue the Tate combo. It's an easier game than Ninja Gaiden, in terms of straight fighting, its main difficulty is trying to see what you need to do in order to Tate. The tate system in Shinobi is cool, but alternatively, that's pretty much all you got, in terms of what you end up doing, ultimately. (It also seems a bit easier to use, button-wise than Shinobi) But the constant attempt to lock-on, kill enemy, stop lock-on, manually turn camera, lock-on to next enemy, is very clumsy. Otogi has a similar issue, but the game is slower and thus more forgiving. A case where they need to figure out a better view and less buttons needed to do simple stuff like attempting to Tate. The button setup for your controls is just not quite so user-friendly, so your fingers are bumbling over more stuff just to do what you need to do. Shinobi is both shallower and contains a very problematic camera system. ![]() While I do like Shinobi and all, and I'm very much a Sega advocate, there really isn't much contest. ![]()
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